If the girl won’t get an abortion, she will push the player in front of a train, and the player dies. If this happens, the player needs to force the girl to get an abortion, or the girl can commit suicide. To top it off, the player can actually impregnate the girls. There is also a “movie-making” mode, which makes it possible to create movies by combining different sexual techniques. The location of the rape depends on which character you are focusing on (for example, you can rape one of the young girl characters in her bedroom, while her stuffed animals watch). The player can choose which body parts he wants to touch, what clothing he wants to remove, and after completing the story mode of the game, the rapist-er, I mean “game player”-can rape the girls. The player then stalks and rapes the girl who had him arrested, as well as her mother, her sister and any other women in the game that might strike his fancy. As one review explained, after an unsuccessful molesting attempt, the protagonist gets arrested, leading the player to seek revenge. The Rape Lay game player is essentially a sex maniac who spends his time molesting women and girls on trains and other public spaces. Unfortunately, some games shatter the line of appropriateness, such as the Japanese game Rape Lay that has been picking up media buzz (e.g. In an earlier post, I talked about how a key concern over the popularity of video games is that so much of the content is hypersexualized, and that pornography is often embedded in games (such as Grand Theft Auto). The law can only deal with words and actions (unless a mind-reader is invented, and I'm prety glad it hasn't been) but that doesn't mean we can't do more ourselves.A Rape Lay victim trying to hold her dress down before the gamer takes off her skirt. If you are consistent, you are most likely to find such thoughts return less frequently too. To be exact: That such a thought enters your mind is neither something you can control nor something you are responsible for, but what you do with it - agree or disagree with the thought that enters your mind, dwell on it or dismiss it - that's conscious and your job. If you spend a lot of time dwelling on how you hate someone and how you'd like to hurt them, you're more likely to do it than if every time those thoughts crop up, you say to yourself "ok, that's wrong. Those are separate categories, but one thing can lead to another. I think we're responsible for three things: I'd personally say we can and should not make a law on thoughtcrime, but it's every individual's responsibility what thoughts they actively dwell on and which ones they suppress. In case you thought that sort of game could only exist in Japan, anyone remember GTA:Hot Coffee? (Don't Google it. This is why the dirtiest stuff always goes straight to DVD - for reference, compare Full Metal Panic season 1 (televised) with Full Metal Panic: Second Raid (DVD only, and boy did it change). The most immediately recognizable is that, by law, private parts are always mosaic'ed out on anything that appears on TV, regardless of the time of day. I forgot to mention.yes, there are censorship laws in Japan for animation. (To tell the truth, we've already been talking about it for 's just that the usual discussion has been about violence, and outlets for pure violence are a little more culturally accepted in America, and therefore more common.) I just think there is indeed a blurred line that needs to be taken into consideration. That said, I think rape games definitely cross my personal line of morals, and I'd never desire to play one. The questions are A.) does this type of media actually suppress similar real-life crimes, B.) do we want to try to prevent crimes or rely on holding the potential criminals responsible for their behavior, and C.) at what point does a "thought crime" become a real crime?. The idea is that these men may hide their darker thoughts completely, and in extreme cases, some of them end up molesting children. One western example would be men in the priesthood. It's sort of a Forbidden Fruit thing.Īs for rape games, here's another devil's advocate: many people who enjoy these games claim that holding in these tendencies leads to quiet, private obsessions that may cause them to eventually unleash their urges in the worst of ways. There are a number of reasons as to why fetishes for young girls are common (and more accepted) in Japan, but that doesn't necessarily mean it's legal. They have a younger age of consent in Japan, I think, but only slightly. As far as I know, in Japan anything that does not involve real people (drawings, animations, games, videos) is allowed the understanding being that you're not actually hurting anyone. There are immense cultural differences between Europe, the US and Japan.
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